interface WindowEventHandlersEventMap {
    afterprint: Event;
    beforeprint: Event;
    beforeunload: BeforeUnloadEvent;
    gamepadconnected: GamepadEvent;
    gamepaddisconnected: GamepadEvent;
    hashchange: HashChangeEvent;
    languagechange: Event;
    message: MessageEvent<any>;
    messageerror: MessageEvent<any>;
    offline: Event;
    online: Event;
    pagehide: PageTransitionEvent;
    pageshow: PageTransitionEvent;
    popstate: PopStateEvent;
    rejectionhandled: PromiseRejectionEvent;
    storage: StorageEvent;
    unhandledrejection: PromiseRejectionEvent;
    unload: Event;
}

Hierarchy

Properties

afterprint: Event
beforeprint: Event
beforeunload: BeforeUnloadEvent
gamepadconnected: GamepadEvent
gamepaddisconnected: GamepadEvent
hashchange: HashChangeEvent
languagechange: Event
message: MessageEvent<any>
messageerror: MessageEvent<any>
offline: Event
online: Event
popstate: PopStateEvent
rejectionhandled: PromiseRejectionEvent
storage: StorageEvent
unhandledrejection: PromiseRejectionEvent
unload: Event

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