interface HTMLFrameSetElementEventMap {
    abort: UIEvent;
    afterprint: Event;
    animationcancel: AnimationEvent;
    animationend: AnimationEvent;
    animationiteration: AnimationEvent;
    animationstart: AnimationEvent;
    auxclick: MouseEvent;
    beforeinput: InputEvent;
    beforeprint: Event;
    beforeunload: BeforeUnloadEvent;
    blur: FocusEvent;
    cancel: Event;
    canplay: Event;
    canplaythrough: Event;
    change: Event;
    click: MouseEvent;
    close: Event;
    compositionend: CompositionEvent;
    compositionstart: CompositionEvent;
    compositionupdate: CompositionEvent;
    contextmenu: MouseEvent;
    copy: ClipboardEvent;
    cuechange: Event;
    cut: ClipboardEvent;
    dblclick: MouseEvent;
    drag: DragEvent;
    dragend: DragEvent;
    dragenter: DragEvent;
    dragleave: DragEvent;
    dragover: DragEvent;
    dragstart: DragEvent;
    drop: DragEvent;
    durationchange: Event;
    emptied: Event;
    ended: Event;
    error: ErrorEvent;
    focus: FocusEvent;
    focusin: FocusEvent;
    focusout: FocusEvent;
    formdata: FormDataEvent;
    fullscreenchange: Event;
    fullscreenerror: Event;
    gamepadconnected: GamepadEvent;
    gamepaddisconnected: GamepadEvent;
    gotpointercapture: PointerEvent;
    hashchange: HashChangeEvent;
    input: Event;
    invalid: Event;
    keydown: KeyboardEvent;
    keypress: KeyboardEvent;
    keyup: KeyboardEvent;
    languagechange: Event;
    load: Event;
    loadeddata: Event;
    loadedmetadata: Event;
    loadstart: Event;
    lostpointercapture: PointerEvent;
    message: MessageEvent<any>;
    messageerror: MessageEvent<any>;
    mousedown: MouseEvent;
    mouseenter: MouseEvent;
    mouseleave: MouseEvent;
    mousemove: MouseEvent;
    mouseout: MouseEvent;
    mouseover: MouseEvent;
    mouseup: MouseEvent;
    offline: Event;
    online: Event;
    pagehide: PageTransitionEvent;
    pageshow: PageTransitionEvent;
    paste: ClipboardEvent;
    pause: Event;
    play: Event;
    playing: Event;
    pointercancel: PointerEvent;
    pointerdown: PointerEvent;
    pointerenter: PointerEvent;
    pointerleave: PointerEvent;
    pointermove: PointerEvent;
    pointerout: PointerEvent;
    pointerover: PointerEvent;
    pointerup: PointerEvent;
    popstate: PopStateEvent;
    progress: ProgressEvent<EventTarget>;
    ratechange: Event;
    rejectionhandled: PromiseRejectionEvent;
    reset: Event;
    resize: UIEvent;
    scroll: Event;
    securitypolicyviolation: SecurityPolicyViolationEvent;
    seeked: Event;
    seeking: Event;
    select: Event;
    selectionchange: Event;
    selectstart: Event;
    slotchange: Event;
    stalled: Event;
    storage: StorageEvent;
    submit: SubmitEvent;
    suspend: Event;
    timeupdate: Event;
    toggle: Event;
    touchcancel: TouchEvent;
    touchend: TouchEvent;
    touchmove: TouchEvent;
    touchstart: TouchEvent;
    transitioncancel: TransitionEvent;
    transitionend: TransitionEvent;
    transitionrun: TransitionEvent;
    transitionstart: TransitionEvent;
    unhandledrejection: PromiseRejectionEvent;
    unload: Event;
    volumechange: Event;
    waiting: Event;
    webkitanimationend: Event;
    webkitanimationiteration: Event;
    webkitanimationstart: Event;
    webkittransitionend: Event;
    wheel: WheelEvent;
}

Hierarchy

Properties

abort: UIEvent
afterprint: Event
animationcancel: AnimationEvent
animationend: AnimationEvent
animationiteration: AnimationEvent
animationstart: AnimationEvent
auxclick: MouseEvent
beforeinput: InputEvent
beforeprint: Event
beforeunload: BeforeUnloadEvent
cancel: Event
canplay: Event
canplaythrough: Event
change: Event
click: MouseEvent
close: Event
compositionend: CompositionEvent
compositionstart: CompositionEvent
compositionupdate: CompositionEvent
contextmenu: MouseEvent
cuechange: Event
dblclick: MouseEvent
drag: DragEvent
dragend: DragEvent
dragenter: DragEvent
dragleave: DragEvent
dragover: DragEvent
dragstart: DragEvent
drop: DragEvent
durationchange: Event
emptied: Event
ended: Event
error: ErrorEvent
focus: FocusEvent
focusin: FocusEvent
focusout: FocusEvent
formdata: FormDataEvent
fullscreenchange: Event
fullscreenerror: Event
gamepadconnected: GamepadEvent
gamepaddisconnected: GamepadEvent
gotpointercapture: PointerEvent
hashchange: HashChangeEvent
input: Event
invalid: Event
keydown: KeyboardEvent
keypress: KeyboardEvent
languagechange: Event
load: Event
loadeddata: Event
loadedmetadata: Event
loadstart: Event
lostpointercapture: PointerEvent
message: MessageEvent<any>
messageerror: MessageEvent<any>
mousedown: MouseEvent
mouseenter: MouseEvent
mouseleave: MouseEvent
mousemove: MouseEvent
mouseout: MouseEvent
mouseover: MouseEvent
mouseup: MouseEvent
offline: Event
online: Event
pause: Event
play: Event
playing: Event
pointercancel: PointerEvent
pointerdown: PointerEvent
pointerenter: PointerEvent
pointerleave: PointerEvent
pointermove: PointerEvent
pointerout: PointerEvent
pointerover: PointerEvent
pointerup: PointerEvent
popstate: PopStateEvent
progress: ProgressEvent<EventTarget>
ratechange: Event
rejectionhandled: PromiseRejectionEvent
reset: Event
resize: UIEvent
scroll: Event
securitypolicyviolation: SecurityPolicyViolationEvent
seeked: Event
seeking: Event
select: Event
selectionchange: Event
selectstart: Event
slotchange: Event
stalled: Event
storage: StorageEvent
submit: SubmitEvent
suspend: Event
timeupdate: Event
toggle: Event
touchcancel: TouchEvent
touchend: TouchEvent
touchmove: TouchEvent
touchstart: TouchEvent
transitioncancel: TransitionEvent
transitionend: TransitionEvent
transitionrun: TransitionEvent
transitionstart: TransitionEvent
unhandledrejection: PromiseRejectionEvent
unload: Event
volumechange: Event
waiting: Event
webkitanimationend: Event
webkitanimationiteration: Event
webkitanimationstart: Event
webkittransitionend: Event
wheel: WheelEvent

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