Properties
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ACTIVE_ATTRIBUTES
ACTIVE_ATTRIBUTES: number
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ACTIVE_TEXTURE
ACTIVE_TEXTURE: number
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ACTIVE_UNIFORMS
ACTIVE_UNIFORMS: number
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ALIASED_LINE_WIDTH_RANGE
ALIASED_LINE_WIDTH_RANGE: number
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ALIASED_POINT_SIZE_RANGE
ALIASED_POINT_SIZE_RANGE: number
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ALPHA
ALPHA: number
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ALPHA_BITS
ALPHA_BITS: number
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ALWAYS
ALWAYS: number
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ARRAY_BUFFER
ARRAY_BUFFER: number
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ARRAY_BUFFER_BINDING
ARRAY_BUFFER_BINDING: number
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ATTACHED_SHADERS
ATTACHED_SHADERS: number
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BACK
BACK: number
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BLEND
BLEND: number
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BLEND_COLOR
BLEND_COLOR: number
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BLEND_DST_ALPHA
BLEND_DST_ALPHA: number
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BLEND_DST_RGB
BLEND_DST_RGB: number
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BLEND_EQUATION
BLEND_EQUATION: number
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BLEND_EQUATION_ALPHA
BLEND_EQUATION_ALPHA: number
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BLEND_EQUATION_RGB
BLEND_EQUATION_RGB: number
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BLEND_SRC_ALPHA
BLEND_SRC_ALPHA: number
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BLEND_SRC_RGB
BLEND_SRC_RGB: number
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BLUE_BITS
BLUE_BITS: number
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BOOL
BOOL: number
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BOOL_VEC2
BOOL_VEC2: number
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BOOL_VEC3
BOOL_VEC3: number
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BOOL_VEC4
BOOL_VEC4: number
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BROWSER_DEFAULT_WEBGL
BROWSER_DEFAULT_WEBGL: number
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BUFFER_SIZE
BUFFER_SIZE: number
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BUFFER_USAGE
BUFFER_USAGE: number
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BYTE
BYTE: number
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CLAMP_TO_EDGE
CLAMP_TO_EDGE: number
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COLOR_ATTACHMENT0
COLOR_ATTACHMENT0: number
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COLOR_BUFFER_BIT
COLOR_BUFFER_BIT: number
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COLOR_CLEAR_VALUE
COLOR_CLEAR_VALUE: number
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COLOR_WRITEMASK
COLOR_WRITEMASK: number
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COMPILE_STATUS
COMPILE_STATUS: number
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COMPRESSED_TEXTURE_FORMATS
COMPRESSED_TEXTURE_FORMATS: number
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CONSTANT_ALPHA
CONSTANT_ALPHA: number
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CONSTANT_COLOR
CONSTANT_COLOR: number
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CONTEXT_LOST_WEBGL
CONTEXT_LOST_WEBGL: number
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CULL_FACE
CULL_FACE: number
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CULL_FACE_MODE
CULL_FACE_MODE: number
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CURRENT_PROGRAM
CURRENT_PROGRAM: number
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CURRENT_VERTEX_ATTRIB
CURRENT_VERTEX_ATTRIB: number
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DECR
DECR: number
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DECR_WRAP
DECR_WRAP: number
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DELETE_STATUS
DELETE_STATUS: number
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DEPTH_ATTACHMENT
DEPTH_ATTACHMENT: number
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DEPTH_BITS
DEPTH_BITS: number
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DEPTH_BUFFER_BIT
DEPTH_BUFFER_BIT: number
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DEPTH_CLEAR_VALUE
DEPTH_CLEAR_VALUE: number
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DEPTH_COMPONENT
DEPTH_COMPONENT: number
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DEPTH_COMPONENT16
DEPTH_COMPONENT16: number
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DEPTH_FUNC
DEPTH_FUNC: number
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DEPTH_RANGE
DEPTH_RANGE: number
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DEPTH_STENCIL
DEPTH_STENCIL: number
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DEPTH_STENCIL_ATTACHMENT
DEPTH_STENCIL_ATTACHMENT: number
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DEPTH_TEST
DEPTH_TEST: number
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DEPTH_WRITEMASK
DEPTH_WRITEMASK: number
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DITHER
DITHER: number
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DONT_CARE
DONT_CARE: number
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DST_ALPHA
DST_ALPHA: number
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DST_COLOR
DST_COLOR: number
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DYNAMIC_DRAW
DYNAMIC_DRAW: number
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ELEMENT_ARRAY_BUFFER
ELEMENT_ARRAY_BUFFER: number
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ELEMENT_ARRAY_BUFFER_BINDING
ELEMENT_ARRAY_BUFFER_BINDING: number
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EQUAL
EQUAL: number
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FASTEST
FASTEST: number
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FLOAT
FLOAT: number
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FLOAT_MAT2
FLOAT_MAT2: number
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FLOAT_MAT3
FLOAT_MAT3: number
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FLOAT_MAT4
FLOAT_MAT4: number
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FLOAT_VEC2
FLOAT_VEC2: number
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FLOAT_VEC3
FLOAT_VEC3: number
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FLOAT_VEC4
FLOAT_VEC4: number
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FRAGMENT_SHADER
FRAGMENT_SHADER: number
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FRAMEBUFFER
FRAMEBUFFER: number
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FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: number
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FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: number
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FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: number
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FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: number
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FRAMEBUFFER_BINDING
FRAMEBUFFER_BINDING: number
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FRAMEBUFFER_COMPLETE
FRAMEBUFFER_COMPLETE: number
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FRAMEBUFFER_INCOMPLETE_ATTACHMENT
FRAMEBUFFER_INCOMPLETE_ATTACHMENT: number
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FRAMEBUFFER_INCOMPLETE_DIMENSIONS
FRAMEBUFFER_INCOMPLETE_DIMENSIONS: number
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FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: number
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FRAMEBUFFER_UNSUPPORTED
FRAMEBUFFER_UNSUPPORTED: number
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FRONT
FRONT: number
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FRONT_AND_BACK
FRONT_AND_BACK: number
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FRONT_FACE
FRONT_FACE: number
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FUNC_ADD
FUNC_ADD: number
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FUNC_REVERSE_SUBTRACT
FUNC_REVERSE_SUBTRACT: number
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FUNC_SUBTRACT
FUNC_SUBTRACT: number
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GENERATE_MIPMAP_HINT
GENERATE_MIPMAP_HINT: number
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GEQUAL
GEQUAL: number
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GREATER
GREATER: number
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GREEN_BITS
GREEN_BITS: number
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HIGH_FLOAT
HIGH_FLOAT: number
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HIGH_INT
HIGH_INT: number
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IMPLEMENTATION_COLOR_READ_FORMAT
IMPLEMENTATION_COLOR_READ_FORMAT: number
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IMPLEMENTATION_COLOR_READ_TYPE
IMPLEMENTATION_COLOR_READ_TYPE: number
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INCR
INCR: number
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INCR_WRAP
INCR_WRAP: number
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INT_VEC2
INT_VEC2: number
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INT_VEC3
INT_VEC3: number
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INT_VEC4
INT_VEC4: number
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INVALID_ENUM
INVALID_ENUM: number
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INVALID_FRAMEBUFFER_OPERATION
INVALID_FRAMEBUFFER_OPERATION: number
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INVALID_OPERATION
INVALID_OPERATION: number
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INVALID_VALUE
INVALID_VALUE: number
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INVERT
INVERT: number
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KEEP
KEEP: number
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LEQUAL
LEQUAL: number
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LESS
LESS: number
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LINEAR
LINEAR: number
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LINEAR_MIPMAP_LINEAR
LINEAR_MIPMAP_LINEAR: number
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LINEAR_MIPMAP_NEAREST
LINEAR_MIPMAP_NEAREST: number
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LINES
LINES: number
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LINE_LOOP
LINE_LOOP: number
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LINE_STRIP
LINE_STRIP: number
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LINE_WIDTH
LINE_WIDTH: number
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LINK_STATUS
LINK_STATUS: number
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LOW_FLOAT
LOW_FLOAT: number
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LOW_INT
LOW_INT: number
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LUMINANCE
LUMINANCE: number
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LUMINANCE_ALPHA
LUMINANCE_ALPHA: number
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MAX_COMBINED_TEXTURE_IMAGE_UNITS
MAX_COMBINED_TEXTURE_IMAGE_UNITS: number
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MAX_CUBE_MAP_TEXTURE_SIZE
MAX_CUBE_MAP_TEXTURE_SIZE: number
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MAX_FRAGMENT_UNIFORM_VECTORS
MAX_FRAGMENT_UNIFORM_VECTORS: number
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MAX_RENDERBUFFER_SIZE
MAX_RENDERBUFFER_SIZE: number
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MAX_TEXTURE_IMAGE_UNITS
MAX_TEXTURE_IMAGE_UNITS: number
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MAX_TEXTURE_SIZE
MAX_TEXTURE_SIZE: number
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MAX_VARYING_VECTORS
MAX_VARYING_VECTORS: number
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MAX_VERTEX_ATTRIBS
MAX_VERTEX_ATTRIBS: number
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MAX_VERTEX_TEXTURE_IMAGE_UNITS
MAX_VERTEX_TEXTURE_IMAGE_UNITS: number
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MAX_VERTEX_UNIFORM_VECTORS
MAX_VERTEX_UNIFORM_VECTORS: number
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MAX_VIEWPORT_DIMS
MAX_VIEWPORT_DIMS: number
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MEDIUM_FLOAT
MEDIUM_FLOAT: number
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MEDIUM_INT
MEDIUM_INT: number
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MIRRORED_REPEAT
MIRRORED_REPEAT: number
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NEAREST
NEAREST: number
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NEAREST_MIPMAP_LINEAR
NEAREST_MIPMAP_LINEAR: number
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NEAREST_MIPMAP_NEAREST
NEAREST_MIPMAP_NEAREST: number
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NEVER
NEVER: number
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NICEST
NICEST: number
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NONE
NONE: number
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NOTEQUAL
NOTEQUAL: number
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NO_ERROR
NO_ERROR: number
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ONE_MINUS_CONSTANT_ALPHA
ONE_MINUS_CONSTANT_ALPHA: number
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ONE_MINUS_CONSTANT_COLOR
ONE_MINUS_CONSTANT_COLOR: number
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ONE_MINUS_DST_ALPHA
ONE_MINUS_DST_ALPHA: number
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ONE_MINUS_DST_COLOR
ONE_MINUS_DST_COLOR: number
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ONE_MINUS_SRC_ALPHA
ONE_MINUS_SRC_ALPHA: number
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ONE_MINUS_SRC_COLOR
ONE_MINUS_SRC_COLOR: number
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OUT_OF_MEMORY
OUT_OF_MEMORY: number
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PACK_ALIGNMENT
PACK_ALIGNMENT: number
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POINTS
POINTS: number
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POLYGON_OFFSET_FACTOR
POLYGON_OFFSET_FACTOR: number
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POLYGON_OFFSET_FILL
POLYGON_OFFSET_FILL: number
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POLYGON_OFFSET_UNITS
POLYGON_OFFSET_UNITS: number
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RED_BITS
RED_BITS: number
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RENDERBUFFER
RENDERBUFFER: number
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RENDERBUFFER_ALPHA_SIZE
RENDERBUFFER_ALPHA_SIZE: number
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RENDERBUFFER_BINDING
RENDERBUFFER_BINDING: number
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RENDERBUFFER_BLUE_SIZE
RENDERBUFFER_BLUE_SIZE: number
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RENDERBUFFER_DEPTH_SIZE
RENDERBUFFER_DEPTH_SIZE: number
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RENDERBUFFER_GREEN_SIZE
RENDERBUFFER_GREEN_SIZE: number
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RENDERBUFFER_HEIGHT
RENDERBUFFER_HEIGHT: number
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RENDERBUFFER_INTERNAL_FORMAT
RENDERBUFFER_INTERNAL_FORMAT: number
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RENDERBUFFER_RED_SIZE
RENDERBUFFER_RED_SIZE: number
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RENDERBUFFER_STENCIL_SIZE
RENDERBUFFER_STENCIL_SIZE: number
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RENDERBUFFER_WIDTH
RENDERBUFFER_WIDTH: number
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RENDERER
RENDERER: number
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REPEAT
REPEAT: number
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REPLACE
REPLACE: number
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RGB565
RGB565: number
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RGB5_A1
RGB5_A1: number
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RGBA
RGBA: number
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RGBA4
RGBA4: number
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SAMPLER_2D
SAMPLER_2D: number
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SAMPLER_CUBE
SAMPLER_CUBE: number
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SAMPLES
SAMPLES: number
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SAMPLE_ALPHA_TO_COVERAGE
SAMPLE_ALPHA_TO_COVERAGE: number
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SAMPLE_BUFFERS
SAMPLE_BUFFERS: number
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SAMPLE_COVERAGE
SAMPLE_COVERAGE: number
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SAMPLE_COVERAGE_INVERT
SAMPLE_COVERAGE_INVERT: number
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SAMPLE_COVERAGE_VALUE
SAMPLE_COVERAGE_VALUE: number
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SCISSOR_BOX
SCISSOR_BOX: number
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SCISSOR_TEST
SCISSOR_TEST: number
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SHADER_TYPE
SHADER_TYPE: number
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SHADING_LANGUAGE_VERSION
SHADING_LANGUAGE_VERSION: number
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SHORT
SHORT: number
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SRC_ALPHA
SRC_ALPHA: number
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SRC_ALPHA_SATURATE
SRC_ALPHA_SATURATE: number
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SRC_COLOR
SRC_COLOR: number
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STATIC_DRAW
STATIC_DRAW: number
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STENCIL_ATTACHMENT
STENCIL_ATTACHMENT: number
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STENCIL_BACK_FAIL
STENCIL_BACK_FAIL: number
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STENCIL_BACK_FUNC
STENCIL_BACK_FUNC: number
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STENCIL_BACK_PASS_DEPTH_FAIL
STENCIL_BACK_PASS_DEPTH_FAIL: number
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STENCIL_BACK_PASS_DEPTH_PASS
STENCIL_BACK_PASS_DEPTH_PASS: number
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STENCIL_BACK_REF
STENCIL_BACK_REF: number
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STENCIL_BACK_VALUE_MASK
STENCIL_BACK_VALUE_MASK: number
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STENCIL_BACK_WRITEMASK
STENCIL_BACK_WRITEMASK: number
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STENCIL_BITS
STENCIL_BITS: number
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STENCIL_BUFFER_BIT
STENCIL_BUFFER_BIT: number
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STENCIL_CLEAR_VALUE
STENCIL_CLEAR_VALUE: number
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STENCIL_FAIL
STENCIL_FAIL: number
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STENCIL_FUNC
STENCIL_FUNC: number
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STENCIL_INDEX8
STENCIL_INDEX8: number
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STENCIL_PASS_DEPTH_FAIL
STENCIL_PASS_DEPTH_FAIL: number
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STENCIL_PASS_DEPTH_PASS
STENCIL_PASS_DEPTH_PASS: number
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STENCIL_REF
STENCIL_REF: number
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STENCIL_TEST
STENCIL_TEST: number
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STENCIL_VALUE_MASK
STENCIL_VALUE_MASK: number
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STENCIL_WRITEMASK
STENCIL_WRITEMASK: number
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STREAM_DRAW
STREAM_DRAW: number
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SUBPIXEL_BITS
SUBPIXEL_BITS: number
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TEXTURE
TEXTURE: number
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TEXTURE0
TEXTURE0: number
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TEXTURE1
TEXTURE1: number
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TEXTURE10
TEXTURE10: number
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TEXTURE11
TEXTURE11: number
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TEXTURE12
TEXTURE12: number
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TEXTURE13
TEXTURE13: number
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TEXTURE14
TEXTURE14: number
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TEXTURE15
TEXTURE15: number
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TEXTURE16
TEXTURE16: number
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TEXTURE17
TEXTURE17: number
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TEXTURE18
TEXTURE18: number
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TEXTURE19
TEXTURE19: number
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TEXTURE2
TEXTURE2: number
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TEXTURE20
TEXTURE20: number
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TEXTURE21
TEXTURE21: number
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TEXTURE22
TEXTURE22: number
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TEXTURE23
TEXTURE23: number
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TEXTURE24
TEXTURE24: number
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TEXTURE25
TEXTURE25: number
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TEXTURE26
TEXTURE26: number
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TEXTURE27
TEXTURE27: number
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TEXTURE28
TEXTURE28: number
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TEXTURE29
TEXTURE29: number
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TEXTURE3
TEXTURE3: number
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TEXTURE30
TEXTURE30: number
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TEXTURE31
TEXTURE31: number
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TEXTURE4
TEXTURE4: number
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TEXTURE5
TEXTURE5: number
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TEXTURE6
TEXTURE6: number
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TEXTURE7
TEXTURE7: number
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TEXTURE8
TEXTURE8: number
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TEXTURE9
TEXTURE9: number
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TEXTURE_2D
TEXTURE_2D: number
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TEXTURE_BINDING_2D
TEXTURE_BINDING_2D: number
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TEXTURE_BINDING_CUBE_MAP
TEXTURE_BINDING_CUBE_MAP: number
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TEXTURE_CUBE_MAP
TEXTURE_CUBE_MAP: number
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TEXTURE_CUBE_MAP_NEGATIVE_X
TEXTURE_CUBE_MAP_NEGATIVE_X: number
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TEXTURE_CUBE_MAP_NEGATIVE_Y
TEXTURE_CUBE_MAP_NEGATIVE_Y: number
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TEXTURE_CUBE_MAP_NEGATIVE_Z
TEXTURE_CUBE_MAP_NEGATIVE_Z: number
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TEXTURE_CUBE_MAP_POSITIVE_X
TEXTURE_CUBE_MAP_POSITIVE_X: number
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TEXTURE_CUBE_MAP_POSITIVE_Y
TEXTURE_CUBE_MAP_POSITIVE_Y: number
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TEXTURE_CUBE_MAP_POSITIVE_Z
TEXTURE_CUBE_MAP_POSITIVE_Z: number
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TEXTURE_MAG_FILTER
TEXTURE_MAG_FILTER: number
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TEXTURE_MIN_FILTER
TEXTURE_MIN_FILTER: number
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TEXTURE_WRAP_S
TEXTURE_WRAP_S: number
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TEXTURE_WRAP_T
TEXTURE_WRAP_T: number
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TRIANGLES
TRIANGLES: number
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TRIANGLE_FAN
TRIANGLE_FAN: number
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TRIANGLE_STRIP
TRIANGLE_STRIP: number
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UNPACK_ALIGNMENT
UNPACK_ALIGNMENT: number
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UNPACK_COLORSPACE_CONVERSION_WEBGL
UNPACK_COLORSPACE_CONVERSION_WEBGL: number
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UNPACK_FLIP_Y_WEBGL
UNPACK_FLIP_Y_WEBGL: number
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UNPACK_PREMULTIPLY_ALPHA_WEBGL
UNPACK_PREMULTIPLY_ALPHA_WEBGL: number
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UNSIGNED_BYTE
UNSIGNED_BYTE: number
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UNSIGNED_INT
UNSIGNED_INT: number
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UNSIGNED_SHORT
UNSIGNED_SHORT: number
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UNSIGNED_SHORT_4_4_4_4
UNSIGNED_SHORT_4_4_4_4: number
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UNSIGNED_SHORT_5_5_5_1
UNSIGNED_SHORT_5_5_5_1: number
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UNSIGNED_SHORT_5_6_5
UNSIGNED_SHORT_5_6_5: number
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VALIDATE_STATUS
VALIDATE_STATUS: number
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VENDOR
VENDOR: number
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VERSION
VERSION: number
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VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: number
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VERTEX_ATTRIB_ARRAY_ENABLED
VERTEX_ATTRIB_ARRAY_ENABLED: number
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VERTEX_ATTRIB_ARRAY_NORMALIZED
VERTEX_ATTRIB_ARRAY_NORMALIZED: number
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VERTEX_ATTRIB_ARRAY_POINTER
VERTEX_ATTRIB_ARRAY_POINTER: number
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VERTEX_ATTRIB_ARRAY_SIZE
VERTEX_ATTRIB_ARRAY_SIZE: number
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VERTEX_ATTRIB_ARRAY_STRIDE
VERTEX_ATTRIB_ARRAY_STRIDE: number
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VERTEX_ATTRIB_ARRAY_TYPE
VERTEX_ATTRIB_ARRAY_TYPE: number
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VERTEX_SHADER
VERTEX_SHADER: number
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VIEWPORT
VIEWPORT: number
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ZERO
ZERO: number
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drawingBufferHeight
drawingBufferHeight: number
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drawingBufferWidth
drawingBufferWidth: number
Provides an interface to the OpenGL ES 2.0 graphics rendering context for the drawing surface of an HTML