Bellhop

Note

To use Bellhop, you first need to install OALIB Bellhop and ensure you have bellhop.exe available on your PATH.

Bellhop is an interface to the OALIB Bellhop 2D Gaussian beam tracer. If UnderwaterAcoustics can find bellhop.exe, the Bellhop model will be available:

julia> models()
3-element Array{Any,1}:
 PekerisRayModel
 RaySolver
 Bellhop

Additional options available with Bellhop:

  • nbeams – number of beams used for ray tracing (default: auto)
  • minangle – minimum beam angle in radians (default: -80°)
  • maxangle – maximum beam angle in radians (default: 80°)
  • gaussian – geometric rays if false, Gaussian beams if true (default: false)
  • debug – if true, intermediate Bellhop files are made available for user inspection (default: false)

Example:

using UnderwaterAcoustics
using Plots

env = UnderwaterEnvironment(
  seasurface = Vacuum,
  seabed = SandyClay,
  ssp = SampledSSP(0.0:20.0:40.0, [1540.0, 1510.0, 1520.0], :smooth),
  bathymetry = SampledDepth(0.0:50.0:100.0, [40.0, 35.0, 38.0], :linear)
)
pm = Bellhop(env; gaussian=true)
tx = AcousticSource(0.0, -5.0, 1000.0)
rx = AcousticReceiverGrid2D(1.0, 0.1, 1000, -40.0, 0.2, 200)
x = transmissionloss(pm, tx, rx)
plot(env; receivers=rx, transmissionloss=x)

For more information on how to use the propagation models, see Propagation modeling toolkit.